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Wednesday, June 18, 2014

Skylanders Review



Howdy folks, EVA-Kirby here.

Today, I am going to go over a series that came out way back in 2011 and has continued to still be a smash hit today. That series I'm referring to is none other than Skylanders, Activision's latest cash-cow franchise that targets kids with the gimmick of mixing toys (...well, more like figurines) with video games. The biggest surprise is that it isn't entirely a bad experience.

Skylanders is a unique series where it offers the gimmick that "Toys come to life". Indeed, this is true, as the figurines released for this game have technology in them that allows them to be scanned into the game via the series' "Portal of Power", a USB peripheral that scans the figure and its characters' data and uploads it to the game. Any data that your characters gather while in the game, such as upgrades and money, are saved back into the figure so you could take that figure and plug it into your friends' copy of the game without having to lug the game system itself with you. It's a pretty neat idea, with the only flaw being that each figure costs about $10, excluding special variant figures, but if you're used to getting stuff like Lego's (Bionicle and Technic come to mind), this could be overlooked. Each figure plays entirely different from each other, even if the characters might be somewhat related. Take 3 dragons from this game: Drobot, Sunburn, and Spyro, who happen to be an Iron-Man style dragon, a phoenix dragon and... well, you should know who Spyro is by now. However, their gameplay is entirely different: Drobot acts like a SHMUP ship complete with a hover mode locking his shots in a direction, Sunburn focuses on flamethrowers and teleport spamming, and Spyro shoots fireballs and headbutts folks into submission. Not one character is ever the same gameplay wise, and allows for some nice variety.

The story for each of the games varies with each new release, but the basic premise is that there exists an alternate world named Skylands, and you the player have been chosen as a Portal Master to summon the Skylanders back to their home (always due to some in-game dues ex machina sending them to our world) and save the day from whatever evil the game throws at you. It's your typical Saturday Morning Cartoon plot, if anything, but it somehow manages to pull this off well enough so that you won't be groaning at how corny the dialogue can be at times. It also helps that the makers of this series have put a lot into fleshing out various background details of its main characters, which are often supplemented via storybooks. But, since this is about the games themselves, I won't be discussing those here.

So far, there have been 3 seasons of this game released, with a 4th one on its way this Fall as of this writing. The titles are Spyro's Adventure, Giants, Swap Force, and the soon-to-be-released Trap Team. Each game has offered a new gimmick in their figures to keep its players wanting more from each new title: Spyro's Adventure introduces the concept and setting; Giants adds in elite player characters known as Giants, who are used to unlock new features in the game; Swap Force adds in player characters that can swap the top and bottom halves of their figures for an insane variety of attack patterns; lastly, Trap Team uses crystals to allow you to capture boss characters and treat them as playable characters too. We're going to be looking at the seasons currently released, their games, and the figures released with them. Do note, I will not be covering the games not on the console and 3DS versions, like the games for the iOS, since those don't really feel like proper games to me and are more... mobile game-based.

Before we begin, Spyro's Adventure's conception is a bit odd, as originally this was intended to be a Spyro the Dragon reboot, hence why he has top billing in this title. However, due to the popularity of the other Skylanders, Spyro himself (as well as Sparx and Cynder from the Legend of Spyro series) has been reduced to a mix of a Guest Character/Canon Foreigner, not unlike another character named Reiko Kirishima, the main character from the Sega CD game Time Gal who would later appear in Castle of Shikinami 3 in a similar manner like Spyro does here.

The first game, Spyro's Adventure, was released on all major consoles and the 3DS at the time. It should be noted that the console versions and the 3DS version differ entirely that the consoles play like the Gauntlet games (think a beat-em-up) and the 3DS plays like a 3D platformer that each have their own stories. I'll be covering the console versions from here on, since I have yet to play the 3DS titles. The story for this game begins when the previous Portal Master before you, an elderly wizard named Master Eon, is utterly curbstomped by an evil little midget Portal Master named Kaos, who for all intents and purposes, is effectively a more competent Invader Zim (even right down to the same voice actor), and manages to fling the Skylanders to our realm so he can run unopposed to take over Skylands. Naturally, you have to go in and kick his butt.

Gameplay wise, this game displays elements of your average beat-em-up title like Gauntlet Legends and Castle Crashers. You proceed through each level defeating various baddies, solving puzzles along the way, and leveling up your characters along the way in either single player or co-op gameplay. Speaking of characters, this game introduces your basic characters that will be prominent across all the games thus far. Each character has their own attack style and stats, and by gathering experience points and money, you can upgrade your total health and buy new moves for your character. Furthermore, each character has 1 of 2 move branches, where a character can only choose 1 of these movesets to further power up a particular attack, and once you choose a branch, you cannot change it unless you reset the figure itself, so pick carefully. Also included is a VS mode, though it’s at its bare minimum. Considering this is the first title, I feel this could be forgiven.

Giants, the sequel to Spyro’s Adventure, picks up after the first title by introducing a team of Skylanders known as the Giants, who were able to quell an invasion of giant robots known as the Arkeyans 10,000 years ago, but as a result, were sent to our world. Flash-forward to today, and Kaos has returned from the last game to reboot the Arkeyans again to lead them to conquest. Fortunately, the Giants have also arrived as well…

Gameplay-wise, this game is effectively Spyro’s Adventure 2.0, offering a better framerate, longer levels, additional game modes, improved multiplayer, a better range of popular voice actors, and a difficulty level. Toy-wise, the game introduces several new types of figures, including the Giants, Lightcores, and Series 2 figures. Giants are the main feature of this game, as they’re effectively MUCH beefier player characters with better defenses and HP for starters, and they can access many of the hidden areas of levels through varying methods, such as being able to punch down walls, drop through floors, and even pull in islands and ships via their chains through sheer brute strength, and in one case, through sheer mental power. In addition to all that, they also have hardware that illuminates various parts of their body when put on the Portal. Lightcore figures also have this same feature, but instead they are reprints of the smaller figures who give off a smart-bomb effect when first placed on the Portal for any level. Speaking of reprints, the Series 2 figures are reprints of characters from the first game, who not only gain a new power in addition to their normal moves, but they can also swap moveset branches at various points in the game, making them a much more worthwhile investment than their Series 1 version. As one last highlight, all the Skylanders had gained new voice actors, even for ones that hadn't gotten any new figures in this game, and range from popular VAs like Tara Strong, Yuri Lowenthal, and many, many others.

In 2013, Swap Force was released, providing yet another entry into the series. In this game, the Swap Force Skylanders had defended the Cloudbreak Islands, a source of vast magic power used to replenish Skylands’ magic, from the darkness 100 years ago, but upon staving it off, they too were sent to our world, but not before gaining the ability to mix and match bodies due to the Islands’ magical energies. As they finally emerge and head back to Skylands, Kaos returns again, and now it seems he has a new ally to assist him…

This game had made the biggest changes to the game’s formula compared to the last two titles, and to put it simply, it’s glorious. For starters, you can now jump much like in the 3DS games, which allows a lot of stuff to happen due to just one action being allowed, from integrating it into puzzles and platforming, to dodging stuff in combat. When you play Co-op with a friend, both players get the gold and experience points one player gets, so that it doesn’t become a mad dash to get more stuff than your bud. In addition, the graphics had gotten a complete overhaul so that the game’s cutscenes can flow seamlessly into gameplay, and they look as good as many recent CG movies released these days. In addition, the graphics now have a more cartoonier feel to them; for instance, the series’ “Goomba”, the Chompy, looks less like a ball with antennae and teeth as it did in the past and became more goofier, with the teeth losing that ferocious edge on them and the antennae becoming more like those eyes you’d see on Courage the Cowardly Dog’s weirder characters. Altogether, the additions have only made the series look more impressive overall.

Of course, nothing in life is ever perfect, and that even applies to Skylanders. Each game has had numerous flaws in them that must warrant looking into, aside from the huge price tag of the games and the figures. For the first game, SA lacks any real difficulty during the various stages, save for the bosses, which display some shocking surprise difficulty by featuring attack patterns you would expect in the Touhou games: the final boss is especially egregious on that matter. There’s also a lack of replayability once you 100% the levels due to lack of multiplayer modes outside co-op and the limited vs. modes. Also, the Wii version has fewer issues than the other console versions since it was supposed to be the intended version, so there are quite some numerous bugs present in the X360 and PS3 versions, such as some things not loading properly. The only reason you might want to consider this game is if you’re just curious to see how the series started.

Giants seemed to have worked out the difficulty problems and lack of multiplayer modes, but it in turn seems to have generated issues of its own. The main complaint is that it feels heavily like an expansion game rather than a full-blown game, where several levels don’t even have that much impact on the plot, such as when you’re attacked out of the blue by ghost pirates for no reason, merely to pad out the game. There’s also a complaint that some Skylanders got a nerf when making it to this game, mainly due to some figures not getting repose, but also because the developers forgot to try and improve their damage rating from the last game.

And lastly, since Swap Force presented the greatest amount of changes, so too did it open up its own flaws. One of the biggest faults with this game was the inclusion of the Swap Force areas: while they were fun little diversions from the main game, the fact that these were treated much like elemental zones and not optional if you wanted to get 100% in the game was rather annoying, considering you had to buy an entire new set of figures in addition to at least 1 figure from each of the 8 elements if you had played the earlier games. …sure, the idea of buying new stuff for a game is marketing reasons, but it still hurts. Also, unlike the last games, where it introduced only so many side characters but at least saw them make some character development to like them better (as much as you can have for a lil’ kid series like this, anyways), characters are introduced almost with each stage, but forget to actually give them some development, making many of them unmemorable in the long run. Another thing that got hit was the Vs. mode, where we went down from having at least 5 modes with at least 6 stages for each mode… to only 3 Vs. variations with about 3 stages at best. After forcing us to get more characters, you skimp out on the Vs. modes? The heck, Activision, I might want to beat up my friends w/ these new guys, and you only give us 3 stages to work with? Lame, mates.

Skylanders is a fun lil’ series that folks of all ages could enjoy, despite the flaws each game has had. There is a good variety of characters to play as, solid gameplay, and humorous lore to keep folks entertained for a good while. The price tag might seem expensive, but with a series like this, you should worry more about getting figures you happen to like: it’s best to enjoy a game with gameplay that suits you to a T. Of course, my only concern for this series is if Activision doesn’t keep things fresh in a good way; Trap Team’s starting to push it by making items that seem to be required for its gameplay… but it’s too soon to be making accusations. We’ll just wait and see how this will go.

Until next time, See ya!

-EVA Kirby